Two runner-ups will each have their designed mission featured in-game as a highlighted mission, $100.00 in PlayStation Store credit in the form of a voucher, and the mission highlighted on the PlayStation.Blog. One grand-prize winner will receive a Good and Evil Cole statue from inFAMOUS 2, their mission featured in-game as a highlighted mission, $1,000.00 in PlayStation Store credit in the form of a voucher (voucher will be emailed to the winner’s email address that is linked to their PSN ID), a signed copy of inFAMOUS 2 by the Sucker Punch team, and the winning mission will be highlighted on the PlayStation.Blog. To make the cut, the level must have a user rating of 4.5 stars and have at least 15 ratings. The level must be created after the announcement date (today), and submitted before October 22nd October 25th. The winning mission will have all the right stuff: a great Cole-centric story, all while happening within one mission (so no multiple part missions, i.e.
Using the UGC tools in inFAMOUS 2, we’re challenging you to come up with a Narrative based mission that tells a unique Cole story meaning you’ll need to apply the Narrative tag to your mission for it to be considered. Think you’re an expert in creating missions in inFAMOUS 2? Now you’ve got a chance to prove it. Now, to get ready for the release of inFAMOUS: Festival of Blood on PlayStation Network, we’re announcing “Cole’s Missing Mission,” our very first mission design contest in the inFAMOUS universe. Some of you have shown off some real talent in creating missions, while some of you may not have had the chance to get your hands on it yet. Not to mention that when you’re in the game world, you can play other’s creations for yourself to keep the inFAMOUS 2 fun going beyond the game. If you’ve played inFAMOUS 2, you’ll know that it comes with a complete set of mission design tools to allow you to construct your very own missions within the game.